Hi. I found yesterday how to works change a aiden's outfits a npc's model. and this is for unnamed npcs, not a named one.
(i used disrupt=r49_b37)
1. unpack the patch.dat file drag into Gibbed.Disrupt.Unpack.exe
2. to the know the npc ID what your want, into the patch_unpack\generated\databases\generic\ folder and unpack the graphickit_models.lib file use Gibbed.Disrupt.ConvertXml.exe. now you got graphickit_models_converted folder and graphickit_models_converted.xml file.
3. into the graphickit_models_converted folder and grap the xml file what you want. for example, i pickup the Dot ConneXion Bouncer appears in Act 04 Mission 04.
now, im click the A_Enticers.Doorman.xml file, and appear this.
<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field hash="61FC6B02" type="BinHex" />
<field hash="9D8873F8" type="BinHex">415F456E7469636572732E446F6F726D616E 00</field>
<field hash="B9295CC7" type="BinHex">F528EE93</field>
<field hash="389F6DA7" type="BinHex">(30A504C1)</field>
<field hash="8F034B91" type="BinHex" />
<field hash="47F4A27B" type="BinHex" />
<object hash="F1E26FCF">
<field hash="8A13CD27" type="BinHex">01</field>
<field hash="AA940C42" type="BinHex" />
as you see, when i waste my time over and over....i found the id in () is a npc's ID. in this example, 30A504C1 is Bouncer's ID.
and.... just the following sequences as you know. find the items.lib file in patch_unpack folder and unpack Gibbed.Disrupt.ConvertBinaryObject, go to items_converted folder, select what you want change outfit to npc's model.(Clothing_SP.DefaultSkin?.SP_Cloth_Store_Aid en_**.xml) and replace the cloth id to your npc ID (<field name="graphickitmodelModel" type="BinHex">(ID)</field>), repacking items_converted.xml use Gibbed.Disrupt.ConvertBinaryObject.exe and change the file name of items_converted_converted.fcb to items.lib. last thing is just pack the patch_unpack folder.
i hope this thread to help the who wants to play watch dogs as personally like npc. enjoy!
(i used disrupt=r49_b37)
1. unpack the patch.dat file drag into Gibbed.Disrupt.Unpack.exe
2. to the know the npc ID what your want, into the patch_unpack\generated\databases\generic\ folder and unpack the graphickit_models.lib file use Gibbed.Disrupt.ConvertXml.exe. now you got graphickit_models_converted folder and graphickit_models_converted.xml file.
3. into the graphickit_models_converted folder and grap the xml file what you want. for example, i pickup the Dot ConneXion Bouncer appears in Act 04 Mission 04.
now, im click the A_Enticers.Doorman.xml file, and appear this.
<?xml version="1.0" encoding="utf-8"?>
<object hash="72DE4948">
<field hash="61FC6B02" type="BinHex" />
<field hash="9D8873F8" type="BinHex">415F456E7469636572732E446F6F726D616E 00</field>
<field hash="B9295CC7" type="BinHex">F528EE93</field>
<field hash="389F6DA7" type="BinHex">(30A504C1)</field>
<field hash="8F034B91" type="BinHex" />
<field hash="47F4A27B" type="BinHex" />
<object hash="F1E26FCF">
<field hash="8A13CD27" type="BinHex">01</field>
<field hash="AA940C42" type="BinHex" />
as you see, when i waste my time over and over....i found the id in () is a npc's ID. in this example, 30A504C1 is Bouncer's ID.
and.... just the following sequences as you know. find the items.lib file in patch_unpack folder and unpack Gibbed.Disrupt.ConvertBinaryObject, go to items_converted folder, select what you want change outfit to npc's model.(Clothing_SP.DefaultSkin?.SP_Cloth_Store_Aid en_**.xml) and replace the cloth id to your npc ID (<field name="graphickitmodelModel" type="BinHex">(ID)</field>), repacking items_converted.xml use Gibbed.Disrupt.ConvertBinaryObject.exe and change the file name of items_converted_converted.fcb to items.lib. last thing is just pack the patch_unpack folder.
i hope this thread to help the who wants to play watch dogs as personally like npc. enjoy!
Watch Dogs make your own play as npc mod
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