Oculus Rift graphics quality, any concerns?

lundi 11 mai 2015

I'm hoping the Oculus Rift release in the months ahead will give gamers close to the IQ of some of the high end games we're playing now. So I started reading comments made by the lucky few who have used the 3rd iteration or phase of the Rift in development. And I was taken aback by this comment about being able to see a pixel grid. WTH? Why would any of us put up with having to see a faint pixel grid in our games? Anyway here is the quote and the link for the article it came from.

Quote:

That doesn't mean this is as close to real life as VR can get - you can still see the pixel grid, after all - but if the consumer Oculus Rift launches uses this resolution and wide field of view, we won't be too disappointed. And neither will gamers.
Source

http://ift.tt/1y6Pupw

I can understand in the last part of the quote that he's trying to smooth over existence of the viewable pixel grid. But what of the fate of this pixel grid? Has anyone heard if it will ship out with the headset or what's going on with it? Btw the resolution he's referring to I believe is 960 x 1080 in each eye which sounds good but still that pixel grid thing doesn't sound so good.


Oculus Rift graphics quality, any concerns?

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