Affichage des articles dont le libellé est DX12 and Mantle combine crossfire memory and have built in cfx support!. Afficher tous les articles
Affichage des articles dont le libellé est DX12 and Mantle combine crossfire memory and have built in cfx support!. Afficher tous les articles

DX12 and Mantle combine crossfire memory and have built in cfx support!

vendredi 20 février 2015

That means that my two 3GB HD7950 cards now have 6GB to use! And new DX12/Mantle games will have day 1 crossfire support, instead of 1 month later, or not at all!

I was planning to go for a single card solution as my next upgrade, but reading this I think I'll go CFX again!





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Ultimately the point is that gamers believe that two 4GB cards can’t possibly give you the 8GB of useful memory. That may have been true for the last 25 years of PC gaming, but thats not true with Mantle and its not true with the low overhead APIs that follow in Mantle’s footsteps. – @Thracks (Robert Hallock, AMD)



http://w http://ift.tt/1Exh17v






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Another interesting addition to Mantle is built-in compatibility with Crossfire. Instead of relying on AMD to release supporting drivers or application profiles, developers will now have full control over the multi GPU environment so resources can be shared more effectively. While this may not sound important, it could become a defining feature since Crossfire support is virtually guaranteed from day one of a game’s availability.



http://ift.tt/1Exh42X





DX12 and Mantle combine crossfire memory and have built in cfx support!

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