On my budget PC build in the living room, I often use Nvidia's half-rate adaptive v-sync mode for no other reason than the fact that on most games it can enforce a 33.33ms frame-time. This gives a console style 30fps lock with no screen-tear and lets me ratchet up quality presets. So on my GTX 750 Ti, I can run 1080p on high at 32-40fps on Crysis 3. It is an uneven experience that perceptually looks less smooth than a consistent 30fps/33.33ms. But with half-rate adaptive I can lock frame update to an even division of the display refresh and in some games I can move some IQ elements to ultra while maintaining consistency.
Would it be possible to add a frame-time limiter/regulator to RTSS that could also work in combination with v-sync? This would be useful for AMD cards (where a 30fps limit alone can see uneven delivery of frames at 16/33/50ms with v-sync), but it would also allow for a flawless, smooth 40fps lock on a 120Hz display (if you specify a 25ms frame-time). I'm sure there would be applications with gamers who prefer to play with v-sync off too.
It seems that a lot of focus is on highest or average frame-rates in PC gaming when I suspect many would agree that locking frame-times is a better route to more consistent gameplay.
Hope you can help!
Would it be possible to add a frame-time limiter/regulator to RTSS that could also work in combination with v-sync? This would be useful for AMD cards (where a 30fps limit alone can see uneven delivery of frames at 16/33/50ms with v-sync), but it would also allow for a flawless, smooth 40fps lock on a 120Hz display (if you specify a 25ms frame-time). I'm sure there would be applications with gamers who prefer to play with v-sync off too.
It seems that a lot of focus is on highest or average frame-rates in PC gaming when I suspect many would agree that locking frame-times is a better route to more consistent gameplay.
Hope you can help!
Enforced Frame-Pacing?
0 commentaires:
Enregistrer un commentaire