AMD explain some new features of DX12: Async shaders ( something we have allready speak about ), and mult-threaded buffer recording.
http://ift.tt/1GnXB9N
http://ift.tt/1GnXB9N
Quote:
WRAP-UP Multi-threaded command buffer recording and async shaders are two big features of the base DirectX® 12 specification, each harboring great potential to extract significantly more performance and image quality out of existing hardware. But many gamers also know that game devs must commit to using a feature before it is seen in the real worldwere taking care of that. Our collaboration with developers like Oxide/Stardock (and others unannounced) to get cool tech into great games is a guiding light for the AMD Gaming Evolved Program, and were already seeing healthy interest in these features. That bodes well for everyone! http://ift.tt/1GnXDhI |
AMD speak about 2 new major features of DX12
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