AMD speak about 2 new major features of DX12

jeudi 23 avril 2015

AMD explain some new features of DX12: Async shaders ( something we have allready speak about ), and mult-threaded buffer recording.

http://ift.tt/1GnXB9N

Quote:


WRAP-UP


Multi-threaded command buffer recording and async shaders are two big features of the base DirectX® 12 specification, each harboring great potential to extract significantly more performance and image quality out of existing hardware.



But many gamers also know that game devs must commit to using a feature before it is seen in the real world—we’re taking care of that. Our collaboration with developers like Oxide/Stardock (and others unannounced) to get cool tech into great games is a guiding light for the AMD Gaming Evolved Program, and we’re already seeing healthy interest in these features. That bodes well for everyone!

http://ift.tt/1GnXDhI


AMD speak about 2 new major features of DX12

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