AMD: Asynchronous shaders in GCN handy with DirectX 12

mardi 31 mars 2015

Last week we already got a taste of DirectX 12 with the release of an 3DMark update, and that did taste well ! The API overhead is much reduced meaning the future of gaming can have much more complex scenery with more objects ...



http://ift.tt/1Ny310x





AMD: Asynchronous shaders in GCN handy with DirectX 12

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