Quote:
Microsoft gave respected industry publication Anandtech an exclusive preview of DirectX 12. In testing with the rigorous CPU-overhead benchmark, Star Swarm, Anandtech found DX12 shows significant performance gains on both 2- and 4-core CPUs. With single-threaded performance struggling to increase while GPUs continue to improve by leaps and bounds with each generation, something must be done to allow games to better spread out their rendering & submission workloads over multiple cores, Anantechs Ryan Smith wrote. The solution to that problem is to eliminate the abstraction and let the developers do it themselves through APIs like DirectX 12. Over 100fps difference between DirectX 11 and DirectX 12 Brad Wardell, Stardocks CEO has been tweeting some very interesting details about DirectX 12. Wardell mentioned that he saw a difference of over 100fps in a recent test, which was conducted using an unreleased GPU on a system that was, as he called it way beyond console stuff. Wardells tweet was as follows: http://ift.tt/1vGkQC7 |
Source (with more) :- Wccf
DirectX 12 versus DirectX 11 Over 100fps Difference on Unreleased GPU
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